Go to Stellaris r/Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. | 105. I feel that they are insignificant to the equation. This weaponry you can only equip on BBs. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. However, once shields are down it's the weakest of the spinal mount weapons. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. 85sec cooldown | 90% Acc. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Cruisers: carriers with neutron launchers in carrier mode . 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Cloud Lightning has terrible range, but the Arc Emitter is okay. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. Jun 28, 2022. This mod also adds two new. ago. How does hardening actually work? Certain utility components give hardening effects. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. CL is there to supplement Focused Arc Emitters. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. However, when it comes to the L. Business, Economics, and Finance. (Your call on if you want a spinal or a third hangar on your carrier BBs. I read somewhere that people were debating which one to get. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Stellaris Dev Diary #312 - 3. It's contextual really. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Lastly, we have the Focused Arc Emitter which is weird. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Basically shield + armor pen because FE have very high shields and armor. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Numbers roughly add up. I went into a recent game where I was using this ship design extensively to grab a battle report for you. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Economics is everything in stellaris if you have more ships you win. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Hit multiple targets. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Focused Arc Emitters: tech_arc_emitter_2. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Army doctrine was no retreat for + 33 fire rate. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Plasma Cannons: tech_plasma_3. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. 6. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. Best weapon for the Prethoryn: definitely. arc emitter fires once in 8. That leaves you with lances or arc. 维护. Corvettes equipped with Torpedoes also do well against them. g. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyons are good overall, especially against armour. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. 2 or earlier, and it sounds like a lot has changed since then. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. Example: I clear the Enigmatic Fortress chain and unlock the research. That leaves you with lances or arc emitters. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). In singleplayer you can just mass these, the AI will never counter them. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 解锁:在鼠标浮层中查看. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Then just rebuild the armies. Baltim (Corvette size) Shield:10, 756. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. So what do you think about this composition against AI:386. GAMES. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Go to Stellaris r/Stellaris. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Tachyon lance is close enough. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Secret Master Covert Mastermind. 6 update. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Its almost like two options are interchangeable. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Stellaris. The other main weapon loadout is Neutron Launches with a Giga Cannon. This page was last edited on 14 October 2017, at 11:50. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 花1分钟创建用户后就能进行编辑 :) 登录 注册. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. In a pinch the Null Void Beam can be. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. However, lances have 10% higher chance to hit (85% base vs 75%). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Carriers will usually run Focused Arc Emitter + Carrier core. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Members Online. 40 corvettes in one fleet is plenty. PD destroyers against missile empires). For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. They're cheap enough that it's not a big deal. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. against the prethoryn, I prefer using tachyon. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Destroyers: evasion with neutron launchers and point defense to go with the battleships. 96 Badges. ago. 1 Shield booster, 1 Afterburner. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Many people seem to think you. Reply. Arc Emitter + Strike Craft is surprisingly decent, by the way. 418K subscribers in the Stellaris community. 47 votes, 30 comments. A small amount of Point Defense defends against Torpedoes and. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. 聚能电弧发射器 Focused Arc Emitter. Destroyers are. This page was last edited on 14 October 2017, at 11:50. Focused Arc Emitters vs Tachyon Lance 2. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Go to Stellaris r/Stellaris. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Well duh. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Go to Stellaris r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. e. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Not enough power for 6 shields. Just remember to only fight at max distance or. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). 58 days against the same Battleship above; Giga Cannon takes 27. Stellaris Real-time strategy Strategy video game Gaming comments. Arc Emitters: 1-195 Base dmg | 6. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. 报警机器人 于6年前 修改了 此页面。. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. HP: 12,456. Design C: Arc Emitters and Cloud Lightning. The focused arc has 100% armor pen and 100% shield pen. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. 聚能电弧发射器 Focused Arc Emitter. 花费:2293. A small amount of Point Defense defends against Torpedoes and. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. On the other hand, it's not like missiles and strike craft need a nerf. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. Reply reply. As nonsensical as it would have seemed in 1. Apr 1, 2018 @ 11:14pm. r/Stellaris. It's still going to be a bloodbath as FEs have very very good tech. In singleplayer you can just mass these, the AI will never counter them. Stellaris ship balance is notoriously lopsided at any given patch. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Got them in 2240 ish. An normal cloud lightning does between 136-1 damage. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Logical-Table-3530 • 2 mo. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Battleships is basically artillery with focused arc emitters and neutron launchers. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Try to grab any admurals w. Focused Arc Emitters. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). And then the rest never appear. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Cloud Lightning is underrated in 1. Just the same options again and again. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Also see the issue of ship. There's even an argument for picking the lowest tier engines to save on alloys. Arc emitters and strike crafts will strike directly at the hull (they lack armor). The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. View community ranking In the Top 1% of largest communities on Reddit. Using crystal plating to improve hull points doesn’t work enough. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Generally I fit my ships depending on the composition of enemy fleets. Go to Stellaris r/Stellaris. 3. Advice for Tackling Awakened Militant Isolationist FE. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Higher fleet cap for me usually means add more battleships plus possibly a titan. In most fights, Torpedoes will do great. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. 2m damage per 4 days, so. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. The Hangar bow and Broadside stern are incredibly underpowered. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. never combine arc with anything else that isn't disruptor. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. These completely bypass both shield and armour making them great at fighting other ships. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. You need strong enough fleets to take down their starbases with no losses. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. So four of them are about 32% more alpha damage than the FAE. It is cheap, effective, and is good against literally everything until you. I can't really put my finger on why. 23 votes, 22 comments. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. The two weapons are attacking different segments of their HP. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. 1 neutron launcher. Reply. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Arc emitters and cloud lightning. A small amount of Point Defense defends against Torpedoes and. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. The focused arc emitter does 11. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. But even then I will tend to go Giga if there. I'm a veteran of Stellaris, playing since super early days. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. In singleplayer you can just mass these, the AI will never counter them. The two weapons are attacking different segments of their HP. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 2/3 armor 1/3 shield for all of their health stuff. Stellaris. . For most of the crises in general what I. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Report. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Ishau Apr 8, 2019 @ 5:51pm. 50% get to the shield. You can also try with Neutron. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. dmg Tachyon. Usually you'll get better results. In singleplayer you can just mass these, the AI will never counter them. Fire rate augmenting titan. AEs usually have high shield and armor and penetratives just don't care. Arc Emitters are great if you stack a fleet with them. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. 50% pierce through the shield, but gets reduced by 50% of the ships armor. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Pd corvettes with disruptors and pd lasers, and afterburners. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. 12. Stellaris: Tech. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 0 unless otherwise noted. Per page: 15 30 50. • 15 days ago. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. ArcticISAF Feb 27, 2018 @ 10:18pm. Also, the void cloud lightning is better. 维护. 11 Darvin3 • 2 mo. One thing I learned recently is that you only need 1 ship per fleet with. I can't really put my finger on why. escorts, which got owned by capitals. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. So you've just wasted all that armor damage. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. 92, which is lower than our. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Defensive pacts. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. For your titans and juggernauts? The aura is basically the only thing that matters. Against Unbidden swap for Gigacannon and Kinetic Artillery. All of the weapons are shield penetrating. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. However, when it comes to the L-slot weapons it's a different story. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. best two X weapons are gigacannons and focused arc emitters). - Synthetic Evolution. In both cases I won handily, but in the first instance. Jul 9, 2001 37. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Cloud lightning is essential, and not finding it is a failed run. you can just steamroll through all of their fleets. 394K subscribers in the Stellaris community. Matter Disintegrator - A new approach. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. 花费:2293. So that’s 2M damage per week. Rare resource cost? neglible compared to everything else on a battleship. Auto-best is not good, it frequently makes completely nonsensical design decisions. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Helican Jul 19, 2016 @ 9:11am. 12 votes, 23 comments. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our.